案例,spss,数据分析

中国网络游戏内置广告市场现状及对策


全文字数:13000字左右  原创时间:<=2022年

【内容摘要】

中国网络游戏内置广告市场现状及对策摘要:网络游戏作为作为一种休闲娱乐活动被越来越多的人所喜爱,网络游戏内置广告(IGA,In-Game Advertising)就在网络游戏高速发展的情况下孕育出的全新的媒体化方向,使网络游戏作为一种新的广告载体也被逐渐认识和接受,网络游戏内置广告已成为国际化发展趋势。但是在国内仍有一些因素制约着IGA的发展。本文将通过案例分析,对网络游戏内置广告的形式、价值及其优劣势的进行分析,并针对国内IGA市场所存在的一些问题提出相应的对策。关键词(本论文范文的主要论点):网络游戏内置广告行业标准原则Network in-game advertising market in China and CountermeasuresAbstract: Online games as a leisure and recreational activities as more and more people are loved by, network in-game advertising (IGA, In-Game Advertising) in the rapid development of online games bred under the direction of new media, the network game advertising as a new vector is also a growing recognition and acceptance, Network in-game advertising has become an international trend. But there are still some factors constraining domestic IGA development. This article, through case analysis, the form of in-game advertising network, value and analyze the advantages and disadvantages, and the IGA for the domestic market some of the problems existing in the corresponding countermeasures.Keywords: Online gamesBuilt-in adIndustry standardsPrinciple正文目录一、游戏内置广告的内涵及分类…………………………………………Ⅰ-5二、游戏内置广告的独特优势及劣势……………………………………Ⅰ-8三、中国网络游戏用户属性分析…………………………………………Ⅰ-10四、海外游戏广告发展概况………………………………………………Ⅰ-14五、中国网络游戏内置广告市场发展概况………………………………Ⅰ-16六、中国网络游戏内置广告产业瓶颈分析………………………………Ⅰ-18七、网络游戏内置广告的原则……………………………………………Ⅰ-19八、构建中国网络游戏内置广告市场行业标准…………………………Ⅰ-21九、结论……………………………………………………………………Ⅰ-22 

 

*若需了解更多与协助请咨询↓→[电脑QQ][手机QQ]【数据协助】